Games Inspired by Our Shows

  • COMING SOON! CUE THE CORPSE!

    Think you’d be good at solving a murder?
    Try getting away with one.

    Cue the Corpse is a live, hosted murder mystery game where you and your guests become the suspects. Everyone has a backstory. Everyone has a motive. And just when you think you have it solved, you’re thrown another loop.

    It’s part performance game, part role-playing game and part social experiment that tends to reveal more than just the killer.

  • COMING SOON! ERRECTILE DYSFUNCTION!

    Errectile Dysfunction™ is a party game about bold claims, bad decisions, and the very public moment everything falls apart.

    Each round, a player steps up with absolute confidence—armed with a “Big Talk” setup and immediately sabotaged by a brutal reality check. Then they have to perform, explain, or talk their way through it while the table piles on. The goal isn’t to succeed. The goal is to fail in the most entertaining way possible.

    Because everyone knows someone who said, “I’ve got this.”
    And everyone knows how that usually ends.

    Sharp, social, and just a little bit merciless, Errectile Dysfunction™ turns overconfidence into a spectator sport—and collapse into an art form.

  • COMING SOON! FIVE GUYS IN AN ELEVATOR

    Five People in an Elevator
    You have two minutes. Who do you trust?

    The elevator is stuck. The clock is ticking. And suddenly, everyone has opinions.

    In Five People in an Elevator, you’re handed five very different people—from experts to absolute liabilities—and forced to decide who you’d follow if things go wrong. Rank them. Defend your choices. Then watch everyone else explain theirs.

    It sounds simple. It isn’t.

    Turns out, when things go sideways, people don’t follow the most qualified person. They follow the one that feels right.

  • COMING SOON! ABSOLUTELY NOT!

    If you’ve ever sat through something thinking “this should not be happening,” congratulations—you’re finally in the right room.

    Absolutely Not. is a party game for people who are done pretending things make sense. Each round, a situation is presented—social, professional, interpersonal, or just deeply unhinged—and players compete to deliver the sharpest, funniest, most devastating shutdown imaginable.

    No soft launches.
    No benefit of the doubt.
    No “let me circle back.”

    Just perfectly timed refusal.